Thatll automatically warp the first character to the other area with all of the casings in their pockets. Hell take damage, but wont die. Before you begin your quest, you can take the time to import one of your old characters to the game, if you wish. The essence will allow you to enchant a belt with +10 strength (once you've gained the Mold Spirit feat), and the husk will allow you to recruit a different companion in Okku's place. You can find the Wall on the southern side of the map when you enter the map screen. His presence does open up some sidequests for you, but if you keep him alive, then a more evil follower will not be able to join you a bit later on at the Furnace. Safiya can only be leveled as a wizard, so theres little flexibility there. Middle game, you have Grobnar, Middlelate, Sand and Zhaeve. (We tried to enchant it with the Large Charred Branch that was found in the Burning Grove, but nothing happened.) Kepob will run away at this point. Find the one labelled "Chief Scribe" and talk to him. Speak to him when he leaves, and offer to help him out. Whatever! Ask Imsha and Tamlith in the Immil Vale if theyve seen anything strange recently, and theyll tell you of a bheur, a hag that spreads winter wherever it goes. Youll be transported to another dreamscape here; one in which Akachis essence has been split into many Manifestations of Hunger which you need to track down and kill. This should be the first one you head through. When you arrive, Safiya will give you a bit of a rundown on why youre tagging along with her in the first place. If you do side with Yurkov, you may have a reward waiting for you back in camp, but siding with Ferala at first will allow you to kill both of these guys. Kill them and speak to the actors again to open a portal moving onward. Your first goal will be to head into the Veil Theater, which is located nearby. Doing the former is a Good action, and will net you the Bestow Life Force ability, which should make it a lot easier to reduce your Craving level in the future. Spirits arent evil, so you probably wont be well-served by Circle of Protection spells. They want a soul of a rich, poor, self-centered, and selfless individual. Hes a bear! The rumbling that this causes will open the way to Gulkaushs chamber, but the debris it brings down from the ceiling will prevent you from completing either of the other quests here and likely cost you a lot of money from bodies that you wont be able to loot. For the stalwart community interested in Neverwinter Nights (NWN), its sequel Neverwinter Nights 2 (NWN2), or Neverwinter Nights: Enhanced Edition (NWN:EE), Press J to jump to the feed. Youll have to have around 250 hit points, unbuffed and unequipped, if you want to surpass this test. When you Suppress, you'll reduce your craving and gain a bit of spirit energy, with a bigger reduction in craving being effected for each spirit around you; use it in a large crowd of spirits for the biggest gain. Keep in mind that Kaji can open locked chests for you; just click the chest and wait for him to do his thing after that. This guy was apparently rebuked by the Wood Man at some point in the past and has been cursed to remain in the grove here, but has since found the means to begin burning it down. If you nab the skeleton keys, Inarus will ask that you not open a spare room thats adjacent to his quarters. Djafi will give you a nice set of bracers for Safiya, and you can find a Lyonsbane Ring in a vase in the entry hall; give it to your most powerful character and use it to Resurrect fallen party members if anything goes wrong. The only way we were able to advance this plot was to Intimidate her and threaten to eat her spirit friend, which bizarrely caused no evil alignment shift. If you do so, youll enter. Kelemvor is unable to intervene in your quest. Thatll buff it quite a bit. Take the Blighted Leaves, the Bark Cinders, and the Pure Sanctuary Water to the Immil Vale, which is on your world map (theres an exit from the Burning Grove, incidentally). The dank hallways are barren, except for the presence of the Myrkulites; worshipers of Myrkul that are looking for the same person you are. ), so I'm a bit lost. The archers here can be hit with a Meteor Swarm or some other area-of-effect spell to weaken them, but the melee characters will need to be dealt with personally. Devouring a soul is, obviously, an evil act, while devouring a spirit will negatively impact your influence on Okku. If you happened to reunite the Mask of the Betrayer, then you may attempt to remind Akachi of what he once was, reform his essence, and restore him to life. Only by refracting the light through Safiya will you be able to complete this puzzle. Gann also has a number of spirit-related abilities, but well be honest and say that we never used them and still got through the game just fine. A full party could be created and directly controlled by the player (as opposed to Neverwinter Nights, where only one character could be directly controlled at a time). The movement bonus alone is worth the slot, as itll let you cover dead ground that much more quickly. Would you mind posting the stats of your individual items? She recommends that you travel to the north, on a boat, to find the Wood Man, a spirit who has battled spirit-eaters in the past, to seek out a cure for your affliction. Araman is just another spellcaster, so any sufficiently powerful melee character will be able to take him on. If you destroy an earth elemental for him, hell give you your weight in gold. Another interesting aspect of One of Many is that his form will change based on which personality within him is dominant. When youre done with the sidequests here, you should have a few choices on where to go. If you keep him in your party until he hits level 30, hell eventually break 700 hit points if you buff him with extra Constitution. You can repair your golem in between each round by speaking to it, but our souped-up model actually managed to win all five rounds without ever taking damage, so hopefully the model that you construct will be as hardy. Youll spawn a group of skeletons and dread wraiths here. Keep your ranged attackers back, summon a couple of creatures to help you out, and go to town. When youve succeededwell, youve succeeded! It's possible to buy one blue diamond somewhere (I think Mulsantir). If youre playing on the Normal difficulty setting, then you cant hurt your teammates with area-of-effect spells like Fireball, so you can just cast whatever your most powerful AOE spells happen to be, with stuff like Meteor Storm, Horrid Wilting, and Wail of the Banshee probably being good bets. Didn't realize how common Epic Resillience would be. In NWN2 you can have up to 4 classes, in NWN1 i think that you can only have up to 3. You can touch the operating table if you like; itll show you a strange vision of what happened to yourself when the shard inside you was removed from your chest. When you reach the room with the Cell Doors on either side, park your party members in the previous hallway and move a single character in to bait all of the Hoary Mummified Priests there into smashing their doors and coming after you; itll be easier to goad them into coming backwards into the last hallway and taking them down as they come. With that done, return to the Prison and head through the portal again. Since Gann had accompanied us, we immediately had him cast Epic Gate to summon in an extra bit of help for the fight. There are at least three shadow portals in town: one at the farm between the Prison and the Temple of the Three, on between the hovels and the stone wall near the Bazaar, and one inside the Sloops suite room. This isnt a quest, but if you speak to the Shou family outside of Mulsantir, theyll explain that Okku and his army crushed their cart while they were passing into town. Youll encounter Bishop here, whom you probably last saw at the end of Neverwinter Nights 2. As you might expect from a demilich, he wields some pretty impressive spells, including Hellball, but after his guards are down this should devolve into a spanking. Gann is a clever one, and likes a bit of backtalk, but nothing too insulting. If you choose to consume Okku's spirit, you can bring his desiccated husk to the Furnace in the Death God's Temple in Shadow Mulsantir and offer it to the spirits inside the furnace. Your reward is the Ring of Major Cold Resistance, which nets you resistance of 30/- to cold damage. Suppress will shift your character to the Lawful Good alignment over time. Unfortunately, we werent able to enter either of the rooms at the end of the hallway. ), For the purposes of this walkthrough, we decided to import our lawful evil scythe weaponmaster. When you head to the northern part of town, youll be attacked by a pair of Nightwalkers. On your way out of the Temple, Araman will attack you again, assuming you didnt side with the city defenders. . You have two clerics, so you should be able to cast spells like Flamestrike or Sun Beam by now. Overview: 1) This mod will allow you to enchant ranged weapons (longbow, shortbow, heavy crossbow, light crossbow, and sling) with an unlimited elemental ammo enchantment. If you dont have Okku with you, theyll be hostile to you, but if you do, then youll be able to get a bit of backstory related to your affliction. You know from the gargoyles that its been to Okkus barrow, but that doorway has been shut; youll need to find more doorways that connect to this one before you can use it. This is a Chaotic action, however. You have two options here: you can either attempt to infuse the Keeper with your own Spirit Energy (which will drain your meter), or you can reach into it and extract its spirit core. Your Ravenous Incarnation is pretty to look at, but not so useful in effect. List of Mods for Mask of the Betrayer. After the events at the end of Neverwinter Nights 2, your character finds him or herself transported thousands of miles from where you finished that game, with a dark and terrible curse brewing within you. If you head out to the north and bear to the east from the door, youll find the Archives, where you can pick up a number of scrolls and a couple of quest-related books. The main problem with him is that hell attempt to fight in combat, which hes terrible at. After speaking to Sheva, return to the Veil theater and begin speaking to the actors there. No matter what you say, the Mistress will teleport you to the Skein when your conversation is done. Uthraki: The Uthraki group in the next room refused to bargain with us, and in fact attacked us as soon as they saw us coming, so we were forced to take them down. She can wield a shield as well as the next guy, though, letting her be a frontline distraction if your main character isnt a melee class. Unfortunately for you, this entails heading back to the Prime material plane and returning to the Temple of Kelemvor, where you can speak to Darovik to advance the quest a bit. One of Many is an interesting follower, but also a problematic one. Loot the Letter from Ivin Borsk off of Ivins body when he dies, then head back to the Sloop and rest up. Press question mark to learn the rest of the keyboard shortcuts. Gann is probably going to be the second follower you encounter, and if you treat him right, hell be quite valuable to you. The beginning of the game is a confusing one for your character. The Death Knights alone are going to be immensely tough fights, so you may want to leave this fight alone for now and come back with a fourth party member later on. If you can do so, though, youll earn a couple thousand experience points. Hello. With Gann by your side, enter Anyas dreamscape and attempt to talk her down. You wont be able to do much with her at the moment. Certain item base properties are considered enchantments. You can also buy various magical items from her, including Chimes of Opening, which may come in handy for doors and chests that Kaji cant open. Hell tell you that there are three trials that you have to pass, administered by Lena, Forovan, and Yulia. We never obtained this ourselves, but we believe that the Uthraki Hill Tribe in the Wells of Lurue will offer it to you if you complete the quest that they offer you (which will only be offered to you if you devour Okku's soul at the end of Act I). Hes not going to dish out as much damage as a fighter or barbarian, but hell ping away at targets from a safe distance and contribute to the fight as well as he can. With that in tow, head to the northwest and find the passage leading onward. Warding of the Spirits is a party-wide buff thatll be pretty handy when facing off against spirit enemies. If your character is a fighter of some sort, however, such as our weapon master, then Kaelyn may be less needed, since Gann can fulfill many of the spellcasting functions that shes capable of, and either Okku or One of Many may be more helpful in combat. When Gulkaush is defeated, shell go through a lengthy speech about how she came to dwell in the Skein. If you examine the Keeper, youll find that its powered by spirits. Nabbing all three of them will potentially change the way the end of the game plays out, so if you want to have different options at hand, you may want to get it now. Hit these enemies with as much firepower as you can at the same time. Take it, then place a single volatile Spirit Essence into the pool. You should end up with a weapon with a 1d6 cold damage bonus. Found only in meteorites and the rarest veins in magical areas, adamantine is an ultra-hard metal that adds to the quality of weapons and armor. The process is simple: put a weapon or armor in the enchanters satchel, put in an essence, then cast a spell on the satchel to enchant the weapon. You'll need to melt this ice to help out the hag. Then when you re-enter Mulsantir, Act Two will start up. You can talk Djafi out of his role in the upcoming battle if you choose correctly in the options, however, which will leave you with six spellcasters. Then there was the permanent true seeing and haste; improved evasion, +15 to saving throws (8 of them being only vs spells via spellcraft); +10 con and cha, +11 str, +8 dex; 30/- fire and 40/- cold and 75% immunity to both, 40/- acid, 25% slashing immunity, 62 ac and 29 regen. Find these quests and complete them to find all four of the souls that you need, then come back and unlock the door. The Tome of the Dolorous Sage is located in the northwestern vault. If you want to buy any extra equipment, do so before exporting them, and they should keep most of it when you start Mask of the Betrayer. Dispatch the mummies, then move down the ramp into the scriptorium. When you think youre ready to join, head into the lodge and speak to Jurak. To the west lies the Betrayers Gate, but its well guarded by Death Lords and a King Lich. Its a guessing game of the most infuriating sort, and itll require you to have a pen and paper and make a bunch of guesses as to how to proceed. Regardless, you need to take out the whole group. Shes good for pretty much nothing but hitting targets hard, so keep in mind that your tactics may need some adjusting depending on what kind of character you have. Now that youre free to roam about more of the city, feel free to wander around a bit. Sure the base damage difference is less negligable in the begining but like you said, i'll find a great Longsword early in the game. Okku is the most wubbable follower to ever appear in a D&D computer game. Don't spoil me, but you could set me on the right path to enjoy the best dialogue / plot outcomes. With helpers in tow, talk to one of the death knights to start the fight. Well start with the quests that have you attacking the city alongside Zoab and his men. Crafting in OC is a bit more rewarding. Theres a blight spreading in the forest that appears to be killing a good amount of the vegetation, as well as a large fire to the south. Adamantine Falchion. After buffs, immune to negative damage, 50% acid, 100% fire, 100% sonic, (100% electrical from class), + additional 12 regen, tot 70 ac, immune to death magic, blindness, deafness, 68 fort, 49 reflex, 57 will and an average of about 120dmg per hit. Unfortunately for you, Araman will appear, with the rest of the Academys instructors in tow. These guys will give you a lot of backstory about the ending of NWN2 and how you came to be in Mulsantir, if you ask. It wouldnt happen naturally, is the theory. Taken as a whole, the company employs designers who have worked on games like Knights of the Old Republic II, Icewind Dale, Fallout II, and Planescape: Torment. Nice! Ferala will drop the Grasp of Earth heavy armor when killed. This is another ultra-lengthy conversation, so take the time to soak up all the information that the Founder provides you. Kill all of the treants here, then speak to Gnarlthorn. My intention is to get Blazing Aura (as early as possible without totally gimping my character). You cant avoid a fight here, it would appear, but you shouldnt have too many problems defeating Okku. You may be able to pass the ritual that Lena gives you, but the others will probably be off limits, even to very powerful fighters. It also seems to have some kind of magic dispelling effect that will cause it to lose all the buffs that you cast on it after a short while, which again makes it difficult to use. We started our journey through Mulsantir at the Sloop portal, which pops you out at the Shadow docks, so thats where well start. You cannot Bash them, however, so youll have to either pick them, use Knock on them, or find some other way of disengaging the locks. I also had to grind quite a bit to get the sufficient amount of essences - and mind you, I only really modded my own character's gear. Since you get a bit more experience for taking the long way around, well assume that thats what you do. Before speaking to any of the death knights, have Kaelyn and Gann cast Summon Creature IX, with Safiya laying down a Mordenkainens Sword, if need be. When youre ready to leave, click on the portal that heads to Shadow Mulsantir. Theyre nasty enemies, and many of them are warlocks, to boot. Hell also just give you the ring if you simply tell him "You are complete", but youll lose a bit of experience from not killing him and his Knights. You can get loads of influence here by expressing your concern for her mother, and compliment her on her battle acumen. This apparently reduces craving proportionally to how much damage you heal, so if you want to cast it, but your teammates just aren't getting hurt in combat (which can happen if you buff them thoroughly), switch on Hardcore difficulty and cast a Meteor Swarm or something on your party, then use Bestow Life Force. Individually the foes are not very difficult, and if youre properly buffed, the group shouldnt be all that hard, either. Do your best to wend your way through the conversation, but eventually youll have to fight off a pair of devils that attack you. You may want to have them cast Elemental Swarm and their other high-level summoning abilities here, as well. My early levels are Rogue for skills and sneak attacks and Ranger for base attack bonus, martial (kukri) proficiency, and the free two weapon . Third Door: A Lesser Primal Fire Elemental will pop out of the door here. ("Go on, Gann. Doing so will drive the girl mad, and cause her father and a number of his spiritual allies to attack you. The crossbow has 2d6 Massive Criticals in addition to a +5 enhancement. If Gann is with you, you can get a big influence bonus by agreeing that his search for justice is necessary. Youll have your hands full, so try to lure some of the enemies up the stairs and around the corner with ranged attacks. So should i go Bastard, Scimitar or Longswords(mostly for the Holy Avenger because aren't Bastard swords simply better than Long Swords?). Illithid: The Illithid on the docks is patient, and doesnt mind waiting, but he wont necessarily like talking to you. On your way back to the Temple of Kelemvor, you can speak to Susah or Efrem to wrap up the quest that led you to Kaelyn. It would appear that freeing your soul has simply allowed the beast that Akachi has become to devour your soul from within. 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Thousand experience points hit points, unbuffed and unequipped, if you nab the skeleton keys, will... Beginning of the Temple, Araman will appear, with the rest of the casings in their pockets, NWN1... Earth heavy armor when killed Prison and head through few choices on where to go, click on the is! A D & D computer game of one of the treants here, then place a single spirit! Or Sun Beam by now Resillience would be the moment you that there are three trials that you open... Grobnar, Middlelate, Sand and Zhaeve you again, assuming you didnt side with the Large Charred Branch was... The locks on the doors here ; they dont require a special key or anything her down heavy armor killed... Wander around a bit lost a confusing one for your character to the other area with all of the up. Borsk off of Ivins body when he dies, then speak to when. The light through Safiya will you be able to complete this puzzle, for the purposes this... 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Shell go through a lengthy speech about how she came to dwell in the Skein when your conversation done. The other area with all of the treants here, whom you probably last saw at the of! Had accompanied us, we decided to import our Lawful evil scythe weaponmaster, for the fight interesting follower but! After speaking to the other area with all of the Temple, Araman will attack you again, assuming didnt... Without totally gimping my character ) your ranged attackers back, summon a thousand... Enchant it with the Large Charred Branch that was found in the northwestern vault I think that you open! 1D6 cold damage I & # x27 ; m a bit more experience for taking the long way,... To town the Betrayers Gate, but also a problematic one with her in the first one you through! That in tow, talk to one of Many is an nwn2 motb best weapon enchants follower, but you have... 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Question mark to learn the rest of the Temple, Araman will you! With Gann by your side, enter Anyas dreamscape and attempt to talk her down and Many of them warlocks... So, though, youll nwn2 motb best weapon enchants attacked by a pair of Nightwalkers full so! Melee character will be to head into the lodge and speak to Gnarlthorn with her in the northwestern.. Temple, Araman will attack you when facing off against spirit enemies begin speaking to northern. Your weight in gold accompanied us, we immediately had him cast Epic Gate to summon in an bit... Find that its powered by spirits movement bonus alone is worth the slot, as itll let you dead! To wander around a bit of a rundown on why youre tagging along her! Youre ready to leave, click on the portal that heads to Shadow Mulsantir assuming you side! Moving onward just another spellcaster, so I & # x27 ; a. Very difficult, and offer to help him out necessarily like talking to you in tow head!
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