Expand OK so I had a quick play with the ratings files. What does that mean for individual training in general? that would be fantastic from you! ZaZ said: This is the FM Genie Scout filter based on the study of ykykyk05251 for best attributes for each position of Blue 3.0 RPM (aka Blue DM). Expand Yes. Defend Again another duty with just a defensive role as they dont adventure forward and are on the pitch to aid the defensive first and foremost. Here are the results:Disclaimer: I have used players out of the positions identified in the results, but in the main they have played the positions indicated. If you did a custom install it will be in a folder called Ratings under the FMGS install directory. They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. I thought it was a good idea to create my version since people always ask me. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. I just want to create a filter that gives a bit more of importance to the most important attributes, like Pace, Acceleration, Stamina, Dribbling and Anticipation, because the more attributes you consider in a filter, the less importance each attribute has (it represents a smaller relative weight for the %). I am wondering (not sure if this is the right topic) but last year the attribute test done on this site showed that things like acceleration really scored high compared to other attributes. he can be a beast according to those attributes for very cheap i can upload my filters for you to check as a fm files hope you get it feel still kind off dizzy after new years celebration Expand Upload it please, here you go mate https://www.mediafire.com/file/tdd07q0z4zh29me/Power+attributes+2.rar/file. All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. This increase was then applied to each positional weights using the Positional Weight Table. Roles: Depends on different positions, formation & tactics. Expand I do recall that experiment. Displaying adds is vitial for our project and keeps us running. It's the other way around. If a player has excellent physical fitness and dribbling, then reducing his dribbling will not significantly affect his breakthrough effect, because he can use the lying ball to change direction to accelerate the person instead of dribbling. Whilst I balanced this years edition, the weightings have been changed to this years testing. In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. Essentially the perfect deep counter-playmaker who constantly works to create openings, space and passes for further forward teammates. Copyright 2004-2022 fmscout.com. www.guidetofm.com Click on Central Defence Roles for example and from there you can see about BPD, CD etc You are a legend! He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? You must log in or register to reply here. The likelihood of an attempt to claim the ball being successful is not affected by Command Of Area, but instead by attributes such as Aerial Ability, Handling, Anticipation, Decisions and Positioning. My approach certainly isn't definitive or perfect, but it is a rational approach that gives us something more granular for each position.I hope this helps. 5) Different tactics have different requirements for the attributes of players in each position. Automatic Will swap between the above three depending upon your team mentality. This site is not endorsed by Sports Interactive or SEGA and is intended for entertainment purposes only. I have also redone my assessment of attributes that can be be improved for each position through training for this year. In addition, the Attribute Combinations guide explains how attributes combine to give a player different abilities and discusses in more detail how to assess the abilities of your players. They support all the attacking plays as they are the main pivot in driving forward the attacking flow of a team. We are a basketball manager game development team. How likely a goalkeeper is to perform unexpected and risky actions. Mark said: I think this needs a little work to balance out the ratings. I've been picking players with accordance to the attributes rating table for long time and it's been working like a charm to me. !NEW in FM22! I've been picking players with accordance to the attributes rating table for long time and it's been working like a charm to me. How likely a goalkeeper is to choose to punch when dealing with an aerial ball that is potentially catchable. On the other hand, the value of attributes changes from one FM release to the other. As such, explanations of all the attributes visible on a players profile, as well as some hidden attributes, are provided below. Being published here means more exposure and recognition for you. They will look for passes or make these sacrificial runs more often as the distraction for attacking build up play. Having players in the correct positions is only the start, getting them to fit the roles to your tactic is another. Support Rather then trying to press forward in attacking play and get into the opposition box, they will sit back in pockets of space to link play or offer a long-distance attacking threat. That success is based off their attributes. Aerial Ability is the goalkeeping equivalent of the Jumping Reach attribute, meaning that Jumping Reach is only relevant for a goalkeeper when he attempts to head the ball, for example, when he leaves his penalty area. Attack They are regularly arriving late in the penalty area or a real threat from distance as they attempt more shots on goal. I have a very busy weekend unfortunately. ZaZ said: It's for Genie Scout. Support With this role, the defensive midfielder will be more in line with the midfield, supporting attacking moves but staying a touch further back almost in a screening or safety role to be on guard of a counterattack. In addition I have used 2 main tactics, Dragons Breath that uses an MC instead of AMC, and ZaZ Blue DM, but given the ratings files don't all have MC ratings I just used AMC.To answer @ZaZ question the ZaZ-100 ended up equal with MDW in picking 8 of the best 11 positional players. Attack Attacking is the only real role of the Shadow Striker, well they do press the opposition that is only from the front and they do not drop back as in other roles to support the play. I hope this helps someone.Enjoy Expand is there on fmscout? Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most.Wigo said: Ohh please can you upload as FM suited files??? Support The supportive role will make this player support the attack but picking and choosing the opportunities to arrive late in threatening areas. attacking vs defensive traits, and traits/PPMs are still very much rely on the attributes of the player. How high a goalkeepers hands can reach when jumping. This question comes up a lot on the forum. The first is the attribute testing done by, General Discussion About Football Manager. Defend They will sit deeper, focusing more on defensive duties depending on the formation and structure of your tactic. The limitation of this work is that it is not positional. Interesting work I think. He did a huge post about it on the Korean FM forum. All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. Support - In the supportive role, the wide centre-back is willing to make overlapping and underlapping runs to create 2 vs 1 situations. Like our Facebook page & Subscribe to our YouTube channel! What do I mean by this, well have a look at the screenshot below. However the important attributes by position vary.It is up to each individual to decide if they want to use my ratings but they seem to be working for me, last year, as well as this year. So the attributes ratings table is real deal. Support Less defensive responsibility and more the traditional wide player who will look to cross the ball early, run past the opposition or pass inwards to the midfield to recycle possession or progress forward. Decisions, Concentration & Determination are also very important for me. In this experiment, we fixed the tactics as ZaZ-Blue DM, the strongest tactic on fm-arena.com, to analyze which attributes of players in each position have a greater impact on the outcome of this tactic.We have built an artificial intelligence system to train AI to design the best attribute assignment for each position under the condition that the CA of each player in the team remains unchanged.The general process is as follows. Lower scores mean attributes had higher impact in performance. I have only used ratings for the position selected. This can be substituted for defensive capability however and leave the defensive midfield pocket open. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most. Attack This role gives the advanced playmaker the license to have a delayed or secondary run at the opposition which is to get the ball into the final third quickly and create an opportunity to pass the ball. I'm gonna take the freedom to add the filters I use. All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. So the attributes ratings table is real deal. Support The supportive role sees them work between being a midfield and the traditional work along with their role and their contribution further up the pitch. This should inform your decision on setting the values for your game filters.The attributes for each position in yellow above give you a good idea on the attributes that really matter for each position. Is there a guide out there for the key stats needed for each position? All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. I suspect they will be fine for last years game but I haven't tested it. Expand hahaha good point mate! It does need balancing to make it more usable though. For example, the test results have almost no impact on the outcome of shooting, but explosive power has a great impact on the outcome. They also will look to find space for themselves and use their physicality to create their own opportunities. Here are the results:Disclaimer: I have used players out of the positions identified in the results, but in the main they have played the positions indicated. Support When the team is in possession, they will drift into a central midfield position or be just in line with the midfield and act as a creator on the ball. I learned a lot of game knowledge from the bursting room. Technical / Goalkeeping: this group includes taking shots at the goal from short and long distance, finishing plays, passing, receiving passes, slide tackles, free kicks, communicating with the team, saves, and in case of goalkeepers: catching and throwing the ball;; Mental: this group includes aggression, courage . Hi All, I want your help a bit here, mainly as I'm a little lazy but would love it if we can come up with a rough/general guide (eventually this will be transferred into an article with more depth) of what traits/PPMs suit each role. ; Complementary player traits - player traits that make a player more likely to follow the role/duty's player . There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players.I have done a quick run of the top score for each position:All that means that the ratings weightings for each tactic in the Genie Scout Rating file setup needs to be adjusted.Secondly, and to try and answer @ZaZ request above, I compared the current ratings for all ratings files against the performance of my Swedish Second Division South Svealand side Tyreso FF. Expand It is somewhere in between. However, if he has poor Handling or poor Anticipation, Composure, Concentration and Decisions then higher Tendency To Punch can be useful. Attack Straight forward attacking player or the striker. Anyway I'll get this started but I want you the community to mostly fill the gaps and I will try to organise it fairly well. Mark said: This question comes up a lot on the forum. What do I mean by this, well have a look at the screenshot below. guys what you think of that way? The other important work is the position weight table originally posted at FM Scout. FM SCOUT is the definitive Football Manager fan site. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. Please, support us by turning it off for our site. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. Just search for players with a good level of acceleration and pace, and a minimum of other important attributes (jumping reach, stamina, anticipation, concentration, dribble (front players) and work rate (back players)). Movement - A player's intelligence when he is off the ball. Expand It's for Genie Scout. ZaZ said: @Mark, I made three poor man's version and I would like to know your opinion in which one gives the best results. Expand Ohh please can you upload as FM suited files??? https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0. Whilst I balanced this years edition, the weightings have been changed to this years testing. Attack The attacking target man will look to make plays to open space for teammates to run into. Attack Cut in and move forward, supporting the attacking play either by cutting in or drifting out wide but mostly found in a more central area when up the pitch. But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50.

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